Hickory Tock
Hold to grab with a brass-wire tail, let go to fly. Pinch the mouse climbs a clock tower full of turning gears, jumping clock hands and one very opinionated cuckoo, and she means to ring one o'clock herself.
What's inside
Every mouse knows the rhyme: the mouse runs up the clock, the clock strikes one, and the mouse runs down. Pinch has other plans. Her tail is a coil of brass wire that grabs anything, so she climbs the Dimbleford clock tower from the pendulum pit to the great bell before one o'clock. Hold to grab and swing, let go to fly. Nothing in the tower keeps still: gears wind you up and fling you, tick-wheels jerk on every tick, and when the clock chimes the minute hand jumps and the whole tower shakes. Cuckoo doors open on the hour, moon lamps only hold you while they are full, and bell hammers can send you flying with a DONG. Major Clack, the carved cuckoo who has announced every hour since 1826, pops out to tell you that mice run down, with 36 lines of his own. There are 30 levels in 5 rooms of the tower, each room ending in a set piece, then a story ending and Against the Clock for every room. Unlock 6 tails that change how you swing, get 4 charms and 7 coats with the crumbs you pick up, and find 30 lost things for Pinch's Nest. Today's Hour gives everyone the same level with a daily twist and a streak, Mrs Fettle's lunchbox has free crumbs every day, and Tower Race is a 2-player split-screen race on one phone or keyboard. 15 badges. Art: Kenney's New Platformer Pack (CC0), recoloured, plus our own clock, bell and cuckoo sprites drawn in the same style. In English, French, Spanish, Brazilian Portuguese and German. No ads before you play and nothing to buy: everything is earned by playing. Original characters and story. Lunarpip is a trading name of My Task Master Ltd (company no. 16878946).
- One input: hold to grab with Pinch's wire tail and swing, let go to fly
- Moving anchors everywhere: gears that wind you up and fling you, clock hands that jump on the chime, pendulums, tick-wheels, moon lamps and bells
- 30 levels in 5 rooms of the tower, a set piece at the end of each room, a story ending and Against the Clock
- 6 tails that change how you swing, 4 charms, 7 coats, 30 lost things and 15 badges, all earned by playing; nothing is sold
- Today's Hour with a daily twist and a streak, Mrs Fettle's free lunchbox and a 2-player race on one screen
Controls
Hold the screen, the mouse button or Space to grab with the tail, and let go to fly. P: pause. Tower Race: each player holds their half of the screen, or the Z and M keys.




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