Lunarpip

Saltness Light

Keeper Brann's storm nights: turn the lighthouse beam by hand and lull the sea spirits to sleep before they untie the boats.

What's inside

Saltness Light stands on a black skerry at the mouth of a small northern harbour. On storm nights the Brine Folk come in with the waves: mischievous sea spirits who slip into the harbour to untie the fishing boats. Keeper Brann never hurts them. His light makes them freeze and blink, and if he holds it on them long enough they yawn and sink home to the deep. Turn the great lamp by hand, build little harbour lamps on the sea stacks and drag them to cover the lanes, and fire a flare when it gets wild. Shellbacks bounce light off their shells, Dippers dive under, and on the fifth night Old Mother Brine rises. Keep one boat until dawn and the next night opens. Wick, the lighthouse cat, supervises.

  • Lane tower defence where the towers are beams you turn by hand
  • Light stuns and soothes, it never kills: spirits yawn and sink home
  • Build and aim harbour lamps; Shellbacks need light from the side
  • 60-second nights that get harder, a boss every fifth night
  • Daily storm with a streak, a free daily gift basket, 8 badges, a 6-page keeper's log
  • 6 lighthouse daymarks to unlock, all earned by playing; printed like a colour woodblock; no accounts, no personal data

Controls

Drag (touch) or move the mouse to turn the great lamp; arrows or A/D also turn it. Tap a sea stack to build a harbour lamp, drag the lamp to aim it. FLARE button or Space flashes the sea. P or Esc pauses, M mutes.

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